SELF’s works explore the dynamic between the Id, Superego, and Ego: the Self. Us.
How do we perceive ourselves, think, and reflect on what we are? What are our capacities for insight, and how do they affect our relationship with ourselves and others?
With over 20 years of continuous psychotherapy experience, SELF seeks to uncover the motivations behind our behaviours. Through this cognitive process, SELF crafts its pieces: he analyses relatable events and behaviours to reveal their absurdities, deconstruct their meanings, or satirise their impacts.
Reusing iconic pop culture objects, especially from the 70s to the 90s, and integrating computers, artificial intelligence, lcd screens, audio, video, animations, and real-time information via wifi, SELF prompts us to reflect on realities that are right in front of us, but that we don’t see, or don’t want to see. He is the first Portuguese artist to unleash a piece of art driven by Artificial Intelligence.
SELF’s works are a hub for thought and reflection, using easily identifiable objects that trigger internal emotional responses.
His visual inspiration: the impact of watching Blade Runner at the Nimas cinema in grey Portugal in 1983; the aesthetic chaos and sensory overload of U2’s Zoo TV (1991/93); the first immersive encounter with Nam June Paik’s works at Culturgest in 1996.